[personal profile] marsdragon
Hello! Relax and have fun, and I hope this is a pleasant exchange for you.

I'm hard to squick (don't take that a challenge) so feel free to go dark in any way you want. I'm fine with rape/noncon, incest, kinky stuff, gore, horror, all of it. I'm fine with major character death, downer endings, and bad guys winning. I can't think of any overall DNWs, and I'll put any canon-specific ones in the right section.

Overall I like explorations of culture and morality from the perspective of the characters in their worlds, how technology has effected a society, myths and legends, pop culture, and explorations of daily life, away from all the world-saving. I like finding out how characters fit (or don't fit) into the restrictions of their culture, though I'd like to avoid issuefic. I also like explorations of mechanics for my game canons.

Don't feel like you have to include all characters. I'm not sure that's even a rule for this exchange. Whatever, write what characters you feel like.


No Characters, Original Characters

Worldbuilding: Academic Writing, Worldbuilding: Runes, Worldbuilding: Technology

Let's Plays for I-V

Canon notes: I've only ever actually played I and II, though I more or less know what happens in the other three. I'm fine with referencing all of them if that's what you need, but if you're going to specifically focus on one I'd rather it be the ones I've played.


What does history have to say about all these wars and revolutions? What do future historians argue about? Are there camps that refuse to acknowledge any influence of the True Runes, or are destiny and the 108 stars accepted thing in the Suikoden world? How about some discussion of the fallout of the wars, or trying to fit the games into a larger narrative? Do people argue over Silverburg strategies?

Or political analysis, either current or historical. I find it hard to believe that Highland just rolled over and was happy to be conquered by Jowston, so what happened later? Does anyone lay the blame on Jowy's terrible, terrible decisions? Barbarossa's backstory is remarkably like the story of a Suikoden game, what do people make of him getting overthrown within a generation? What does that mean for the Toran Republic? And actually, how does the transition from Scarlet Moon Empire to Toran Republic go? Are there even any major differences?

Or how about a treatise on runes? I'm really curious about how the Vancian magic system works in-universe - it always seems like such a game thing. How can you tell how many spell charges you have left? What does it feel like to have an affinity for a class of runes? Are there any runemasters besides Jeanne? Are runes used for anything besides battle? Do hospitals eventually just start buying Water and Flowing runes by the dozen and handing them out to nurses? Can regular, non-True runes influence their masters in any way?

How does technology evolve in the Suikoden world? Every game has an elevator, but does anyone ever get beyond that? Rune-powered technology? (it's entirely possible other games have that and I just missed it) Does any one country get an industrial revolution before the others, and how does that tilt the balance of power?


Althena, Dragonmaster Alicia & Laticia, Dragonmaster Chloe, Dragonmaster Louie, Lucia, No Characters, Original Character(s), Phacia

Worldbuilding: Beastmen, Worldbuilding: Return to the Blue Star, Worldbuilding: The discovery and/or invention of magic, Worldbuilding: The Dragons, Worldbuilding: The Frontier, Worldbuilding: The history of Vane, Worldbuilding: The nature of Lucia, Worldbuilding: The world of Lunar post-Eternal Blue

Let's Plays for Sega CD games...and Dragon Song.

Sadly, I don't know of any complete LPs of the remakes.

Canon notes: So, let's just pretend Dragon Song never happened and not speak of it again.


Lunar is one of those games with so much room for worldbuilding I don't know where to start. The story of any of the former dragonmasters would be great! Did any of them have some sort of affinity for music? Were they all physical fighters, or did some use magic? What sort of evils did they fight?

Anything expanding on Althena, Lucia, and the Blue Star would be aces. I really like the idea of Althena as a scientist and magic as super-advanced technology, but don't feel like you have to follow that. What if the Blue Star was an advanced fantasy world, with magic standing in for technology instead? What would that look like, and how would they get to Lunar? What's waiting for the inhabitants of Lunar once they get back to the Blue Star? Will Lucia still be there, waiting for them? What about Hiro? Will anyone want to stay on Lunar instead of going back? Will they even be able to?

After Eternal Blue, does anyone outside the party know that Althena is dead? How does not having a goddess effect the world? What did she do for all those years, anyway? How does the Althena Cult affect the religion? Does it cause distrust for Althena in the long-term? Do any new religions arise in the long term? ...how are the Althena statues still working? Will they ever stop?

Any sort of story about the history of Vane and magic would be great as well. Magical research? New discoveries? The founding of the magic guild, and how leadership is passed on? The Ausas seem to have it locked down, does anyone ever challenge them about it?

Are there any more kinds of beastpeople than we see? Are there any considerations they need when navigating the world? (Special hats? Fur soap? A beastman and a human getting into a fight over if the room is too hot or cold?)

Where did the dragons come from? How do they reproduce? They can shapeshift, so do the other dragons ever shift into pocket-sized form to go adventuring? Can Ruby turn into a human? What would that look like? How many Dragonmasters have had tiny dragon companions?

The Frontier! Why does it exist? Did Althena not have the strength to terraform it, or did she leave it on purpose? Did she ever have plans to extend her power there? What's it like living there, and how does the Vile Tribe survive? Does Phacia ever try to make life easier on the Frontier, after Silver Star Story?

Giant Robo

Daisaku Kusama, No Characters, Original Character(s), Shokatsuryou Komei, Hanzui, Issei

Worldbuilding: BF Organization, Worldbuilding: Governments, Worldbuilding: IPO, Worldbuilding: Newspapers and the media, Worldbuilding: Technology

Available: DVD in English, horrifically expensive Blu-Ray in Japan, *coughcough* Blu-Ray rip on BakaBT.

Laserdisk linear notes, with lots of extra details about the characters and setting.

Extra info that's literally friend-of-a-friend, so take or leave it as you will. Might inspire some ideas, though.

Prompts: This is another big one, because there's just so much room to worldbuild here. Really, if you want to take any of the little scraps from the linear notes and expand them, that would be wonderful. More about the GR Project! More about the Magnificent Ten! More about backstories! More adventures! Anything.

More specifically, what sort of governments are there in the GR world? Do they openly know about BF and the IPO, or is it a secret? How much are they controlled by either organization? How good are they at navigating a path between the organizations? How about the media, do they know? What's the reporting like? Have reporters ever gotten where they're not supposed to be? If the public knows about BF vs the IPO, are there movies? TV shows? Books? Any scandals been broken, on either side?

Technology! Tell me all about the robots. Small ones, big ones, helpful ones? Supposedly the BF Organization has most of the robots, but are there any being used outside the two organizations? Or outside of robots, what was it like when the Shizuma Drive was first revealed? Did anyone hold back on upgrading their old car? Were there laws passed about it? How long did it take to take over the world? Is there anyone still using old technology? Did they get super smug during the seven days? Or how about after the series ends, what do people think of the improved Shizuma Drive? Does anyone ever try to clean up the atmosphere with the incredibly dangerous chemical just hanging out up there?

And then the two primary organizations, BF and the IPO! Tell me all about how they're organized and the nitty-gritty of working for one of them. How do they recruit? Do they ever try to recruit the same person at the same time? I'm picturing an IPO stand right across from a BF stand at a job fair. What does a propaganda poster for either side look like? How do the mooks get health care? Can they take vacation? How do you get promoted? A day in the life of a mook at any of the bases we just hear about in passing would be so great. Does anyone know someone on the other side and just kind of overlook it so they can keep their drinking buddy/gaming group/knitting circle? How much does anyone know about Big Fire himself? (and how did a teenager end up in charge in the first place?) And hell, what are Achilles, Garuda, and Neptune doing when they're not going along with Komei's plan? Speaking of that, tell me more about Komei's schemes and annoying all the rest of the Magnificent Ten. Does the IPO have any plans to assassinate him, and how do those work out? There's so much more I could ask here, but I'll leave it to your imagination. Just tell me more about this world!

The Vision of Escaflowne

Dryden Fassa, Folken Fanel, No Characters, Original Character(s)

Worldbuilding: Asturia, Worldbuilding: Atlantis, Worldbuilding: Beast-people, Worldbuilding: Guymelefs, Worldbuilding: Zaibach

Available: Blu-Ray in US and Japan, *coughcough* Blu-Ray rip on BakaBT.


So...this is another 'anything!' canon. Escaflowne has such a beautifully detailed setting, every country has its own character...and we barely get to see most of them. So anything more about the culture, daily life, religious beliefs, economies, trade, literature, or politics about the various countries would be great. Culture clashes when someone moves? Trade between countries, before, during, and after the war? The spread of knowledge? Different languages? We don't see any problems with communication in the anime, but I wouldn't mind seeing a story that explored different languages and dialects in Gaea.

More specifically...what's daily life in Zaibach like? They seem to be in the middle of an industrial revolution, how has this affected them? Are there a ton of safety problems, like in our industrial revolution? Are there any reformers? What do the reformers think of the Emperor, that he would help them if he just knew, or that he needs to be overthrown? What forces emerge in the massive power vacuum left at the end? Is 'Zaibach-made' a watchword for cheap goods? What sort of ideas did Dornkirk bring from Earth, besides science? Newton was a guy with a ton of weird beliefs, did he try to bring his own brand of Christianity to the Zaibachians? How did that work with whatever native beliefs they had? Does he make all the sorcerers write in Latin?

Meanwhile, in Asturia, what are they trading? How the heck does their monarchy work, with the youngest daughter marrying the guy who's going to be king? Who takes over after the series is over? How quickly do they rebound, and what do all the other nations think? They seem to have a big mix of people, what are their demographics like? Are there any culture clashes or problems simmering beneath the surface?

For the beast-people, how many kinds are there? Do they have their own cultures, outside the human nations? Do humans ever try to go join the beast-people, like how the beast-people we see have joined the humans? Are there any beast-people agitating for better treatment? How does that work with their local governments? Supposedly one of the Great Swordsmen of Gaea is a lion-man, what's his story? And how does that dolphin-man function? Does he need regular showers? Does Palas provide those, or does he have to jump in the ocean?

More about guymelefs! They're huge and clunky and take forever to make, but now that Zaibach is industrializing, can they be made quicker and more cheaply? How does that affect things post-series? Are there any other Ispano guymelefs out there? Where? Where did the idea of guymelefs come from in the first place? How are they made, traditionally? How does maintenance work? Engineering? Research?

Finally, Atlantis...anything about living there would be great. The Atlanteans wished themselves wings, how how of their infrastructure did they have to rebuild? Did anyone smack their wings against the doorframe? Teenagers sneaking out behind their parents' backs, people trying to fly and failing, someone not looking where they were going and causing an accident... Were there laws about flying? What about changing fate? Could anyone do it, or was it restricted to a certain class? Did anyone have any premonition of the end? Were there factions that wanted to stop wishing and go back to how it was before, vs people that wanted to continue? Did they have any myths or legends? Did any of those get passed down to Gaea?

Chrono Trigger

No Characters, Original Characters

Worldbuilding: Archaeology, Worldbuilding: Day of Lavos and aftermath, Worldbuilding: Magic, Worldbuilding: Telepad, Worldbuilding: Zeal

Let's Play of SNES version
Let's Play of the DS version

Canon notes: So let's just pretend Chrono Cross never happened, okay? Including the extra ending in the DS version. None of that happened.

Prompts: So...what kind of historical record are we looking at, after our merry band of time travelers runs through history a few times? Between Zeal and the party, Chrono Trigger's world should be a goldmine of out-of-place artifacts, what do people make of them? Are theories about Zeal taken as seriously as theories about Atlantis here? What about the entire Reptile civilization? Does anyone ever perform a scientific investigation on the remains of Tyrano Lair? Do the theories about it change over time? Where the hell did the Rainbow Shell come from, anyway?

What sort of civilization existed in 1999? Did they try to fight Lavos at all? Did they have any sort of space program, and if so, what did the astronauts see? What was the immediate aftermath like for the survivors? Did they have robots to help them, or did Mother Brain immediately rebel? If she didn't, how long did it take her to give up? How did people survive for 300 years?

I'm down for any sort of worldbuilding about magic. Once the game is over, do any of the party keep researching magic? What abilities do they find? Who originally discovered magic? Did it help humanity survive the Ice Age? What kind of discoveries did the early mages find? When did they split off from the rest of humanity? What about mystics/fiends, we see some on the Mountain of Woe in Antiquity, and they seem to have their own magic. Where did they come from?

The telepad just...it changes everything. The game just leaves it as a plot device, but that's where fans step in! Lucca has flat out invented teleportation. What are the limitations? Does she improve on it later? What does that mean down the line? Can the telepad be mass produced? How does that change the transportation industry? By the time 1999 rolls around, are telepads still used, or were they forgotten?

And then Zeal, which offers a ton of possibilities on its own. What's their culture like? Religious beliefs? Festivals? How many of them are there, and can they actually sustain their population as-is? How long have they been living above the clouds? How do they replace all the water they lose in that pretty waterfall? What are their crops? The cuisine? Writing? What kind of stories did they tell? Was any normal citizen worried about the Queen and the future? If the four magical elements are light/fire/water/shadow, is there any significance to the fire/wind/water books?

Final Fantasy VI

Celes Chere, Maduin, No Characters, Odin, Original Character(s), Terra Branford

Worldbuilding: Espers, Worldbuilding: Magicite, Worldbuilding: Myths and legends, Worldbuilding: Technology, Worldbuilding: World of ruin rebuilding

Let's Play of the SNES version.


Espers! How do they live in their other world? What's their culture like? How do they manage themselves? Do they have stories about the War of the Magi? How are those different from the human versions? Are any the same? Do they know what's happening in the human world at all? Were human/esper relationships common before the War of the Magi? Did Odin or Maudin know of them?

And then there's magicite. What are esper death rites like, when the deceased become magicite? Can one communicate with the dead esper? Can other espers learn magic from their fallen comrades? (well, Terra can, but she's not exactly all esper) What happens to the esper if their magicite is completely smashed? What's it like for the party to learn magic from the espers?

What sort of myths and legends do people tell each other? There's probably a lot about the War of the Magi, what do they say? Do they have any relation to the truth? Are there stories about espers the party later meets? What's it like, to meet a character from a tale? Are any espers treated as religious or folkloric creatures? (Siren, patron esper of opera singers!) When centuries have passed, will anyone remember the party? What will those legends be like?

Technology! How does magitek armor work? What's the construction and maintenance like? Who designs them? Is there a cadre of engineers in the back of the empire? What are they like? Do any of them have connections to the other technological power, Figaro? What do people in the Empire think of all the machines they have to deal with? Is there technology we don't see backing up the world? How much tech can be recovered in the World of Ruin?

Speaking of the World of Ruin...how the hell is Jidoor still going along? (look, I'm just saying, I would've looted them first) How does the opera house get back on it's feet? Did Maria survive? How are people eating with no crops? Do they bother trying to reintegrate the Kefka Cultists back into society? What are politics like after Kefka falls? Are there still monsters after the magic goes away? Does this cause any problems? (like, what's for dinner?) Further into the future, has the world rebuilt, or are some things just irreplaceable?

Final Fantasy IV

Kluya, No Characters, Original Character(s), FuSoYa, Golbez

Worldbuilding: Destruction of the Lunarians' planet, Worldbuilding: Lunarian culture, Worldbuilding: The history of magic on the Blue Planet, Worldbuilding: Troian culture

Let's Play of the GBA version.
Legends of Localization comparison of various translations.

Canon notes: I haven't played Interlude or The After Years, though I know what happens in them. So feel free to reference, but don't focus on them.


How did the Lunarians planet get destroyed? Was it somehow self-inflicted? How many of them were able to get away? What was it like in the final days? Did anyone have to be left behind? Were Kluya and Fusoya born then, or were they born on the Moon? Did any of them try to escape in another direction?

And what was the Lunarian's planet like before it was destroyed? They all had magic, so what sort of society does that create? Does their technology run on magic? What are their songs and stories about? What do they consider 'good'? Does Golbez have any trouble adjusting to Lunarian culture when he rides off with Fusoya? Do they ever wake up the rest, and what sort of society do they build when they do?

Fusoya claims that Kluya brought magic to the Blue Planet, which...does a lot of screwy things to the timeline. Was Rosa's mother one of the first White Mages ever? How did an entire country of mages grow up in about twenty years? Or is Fusoya not entirely telling the truth, or meant that Kluya brought better magic to the Blue Planet? In that case, what was it like before he got there?

Troian culture! The clerics are supposedly sisters, how does succession work? Are there always eight of them? What's the minister's role in government? Is she elected, or chosen by the clerics? Troia has a big party club, is it for tourists or do normal Trioans go there too? Are the dancers ever recruited for the castle guard? Or vice versa? Is entertainment a respected profession in Trioa? What do festivals look like, an even bigger party or perhaps a solemn day of thought? Do even more tourists show up for festivals?

悪魔城ドラキュラ | Castlevania Series

Death, Dracula, Lisa, No Characters, Original Character(s)

Worldbuilding: Alchemy, Worldbuilding: Belmont clan, Worldbuilding: Monsters, Worldbuilding: Other vampire hunters or organizations,Worldbuilding: The church

Let's Plays of a number of entries. (And more on Youtube, but uh...good luck if you don't already know the series)

Canon notes: So, just to establish, I like Lament of Innocence and I don't like Legends. I like Mathias being Dracula, and I'm not a fan of Sonia being the first Belmont to kill Dracula and then banging Alucard. I'm perfectly happy with a story about Sonia fighting some other monster, if that's what you want, I just don't want her killing Dracula and then tainting the Belmont line with his cursed blood. (or having a relationship with Aluard at all. I don't ship him with anyone [...besides Soma])


Gonna break standard a bit and talk about characters before I get into the worldbuilding. What was Dracula up to after LoI? Did he deliberately hunt down other vampires to get more power, or did they come to him, or did he just let Leon handle it? What did Orlox and Carmilla do to get spared? Did he have to fight Chaos to get control over it like Soma did? How did he bind the power of dominance to his soul?

And what is up with Death? Leon calls him divine, he works for whoever owns the Crimson Stone, he doesn't talk to Soma at all. What is going on there? Does he show up for Belmonts when they die? Does he ever have to leave to go usher some souls into the afterlife when the castle is around? What's up with the mini-Death in his SotN art?

And then Lisa is also a way to ask about the villages around the castle. Pre-CV3, do they know a vampire is in the castle? How do they deal with it? Did Lisa try to convince them to get along with the monsters at all? What did either side think of that? How did the monsters feel about her in general? Were there differences in opinion? IGA's headcanon is that she was of holy blood. How did that work with marrying Dracula? Did she have any family?

Alchemy! How does it work? How does it differ from the magic Charlotte and Yoko use? Does anyone still use it by the time PoR and AoS roll around? Has anyone tried to steal books and tools from the castle? How did that work out? (probably badly) Does anyone ever try to re-create the Ebony and Crimson Stones on purpose? Can anyone use it, or does it take a special talent?

We don't usually see the Belmonts as strange and cursed in the games, so something focusing on how they don't quite fit in with the people they're sworn to protect would be interesting. Maxim says he wanted to protect Juste from having to be the Belmont heir, how would that work? Have there been any Belmonts who just bailed on the whole vampire hunting trade? What if the current Belmont dies with no kids? What do they do when Dracula isn't around? Do they get paid, or do they just routinely rob Dracula for cash? What tales do they tell about the previous generations? What were they doing between LoI and CV3, and how did they scare the populace so much?

We know there are a bunch of other vampire hunters out there, but we rarely get to see them. (good place to bring in Nathan, who is just kind of weird otherwise) Do they have their own founding legends? How do they feel about basically always being second-rate to the Belmonts? What are some organizations besides Ecclesia? What did they focus on? How close did any of them get to succeeding? Were there any survivors? (note: I'm fine with Dracula winning any confrontations in this category. Let the vamp get some kills in sometimes)

The church in CV must be weird. It hires witches, when did that start? With Sypha? How did that work with Lisa just *mumblemumble* years before? Does anyone ever notice that if Dracula is some sort of devil, what does that say about God? What was Celia's little cult like? Are they right, and the world really does need some sort of Manichean anti-God? Because that was declared heresy centuries ago. Church politics when you have to decide who's going to run the witch's division that fights against vampires has got to get...interesting.

And then monsters. I love the monsters. How do they get along? Are there factions inside the castle? Who decides what monsters end up where? Who gets stuck with relighting the candles? Do they survive from incarnation to incarnation? If so, what's it like waking up and having to figure out a whole new castle layout? The games seem to hint they come from the Chaotic Realm/the Abyss, what's it like there normally? How do they get summoned? Really, anything giving the monsters more personality would make me very happy.

Darkangel Trilogy - Meredith Ann Pierce

Aeriel, Erin, No Characters, Original Character(s), Ravenna,

Worldbuilding: Other Worlds, Worldbuilding: Rebuilding the World, Worldbuilding: Terraforming, Worldbuilding: The Ancients

Available: Amazon, some have ebook versions, your friendly local bookstore? Look, you probably already own them.


What other worlds did the Ancients build? Do any still have Ancients left? Are there any plans to come home to Oceanus, and if so, what does that mean for the folks on the moon? Can Oceanus even become habitable again, or is the moon going to get an influx of new people?

More detail about the terrforming and how to fix it would be great! I love the strange mix of magic and technology in the books, and how it never quite seems to be purely one or the other. How does Aeriel get all the water back to where it needs to be? Does that disrupt any communities? How do people adjust to suddenly having water back? There's probably not enough water left for the long-term, is there any way for Aeriel to get more? What about the details of restoring the atmosphere, or having to worry about the ecology of the moon? Has anything evolved to take advantage of scare resources that would be threatened by the changes Aeriel is bringing about? And what's the endgame? How long can Aeriel keep spinning out the life of the world, and what are her options when facing the end?

And what was it like, terraforming the world in the first place? How did the Ancients start? What plans went awry? Was the original world recognizable in the one we see in the books? How did Ravenna and the others first react to the knowledge that they'd be stuck there forever? What precautions did they take? (building in extra failsafes with the materials they had on hand? Cannibalizing some systems to repair others?) How often did they run back and forth between Oceanus and the moon, back in those days?

What was Ancient society like? Was the moon more like a luxury resort, or a nice place to visit, but you wouldn't want to live there? Did any of the Ancients live permanently on the moon before everything went to hell? What happened in the final days? Again, can Oceanus ever bear life again, or is it dead forever? After the initial cataclysm were there a few pockets of survivors? How long did they live? If they survived past a generation or so, what relics of their once-great civilization did they have? (something useful, or toys and games?)



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